%% common settings

image {
   resolution 600 600
   aa 0 0
}

accel bih
filter mitchell
bucket 32 row

shader {
   name woodShader
   type wood
   noNoise { "sRGB nonlinear" 0.5960 0.4627 0.2117 }
   fullNoise { "sRGB nonlinear" 0.1960 0.0784 0.0784 }
}

shader {
   name stoneShader
   type stone
   noNoise { "sRGB nonlinear" 0.1 0.1 0.1 }
   fullNoise { "sRGB nonlinear" 1.0 1.0 1.0 }
 }


shader {
   name fireShader
   type fire
   noNoise { "sRGB nonlinear" 1.0 1.0 0.0 }
   fullNoise { "sRGB nonlinear" 1.0 0.6470 0.0 }
   times 8
   persistence 0.7
}

shader {
   name organicShader
   type organic
   noNoise { "sRGB nonlinear" 0.4196 0.5568 0.1372 }
   fullNoise { "sRGB nonlinear" 0.0 0.3921 0.0 }   
}



shader {
   name marbleShader
   type marble
   noNoise { "sRGB nonlinear" 0.8039 0.5215 0.2470 }
   fullNoise { "sRGB nonlinear" 1.0 1.0 1.0 }   
}



%% camera

camera {
   type pinhole
   eye    0 -15 8
   target 0 0 0
   up     0 0 1
   fov    40
   aspect 1
}


%% light sources

light {
  type point
  color 1 1 1
  power 100
  p
     -4.25819396973 -4.8784570694 5.70054674149
}

light {
  type point
  color 1 1 1
  power 100
  p
     -5.13696432114 -5.61583280563 4.06224298477
}

light {
  type point
  color 1 1 1
  power 100
  p
     -6.422539711 -4.08374404907 4.06224298477
}

light {
  type point
  color 1 1 1
  power 100
  p
     -5.54376888275 -3.34636831284 5.70054721832
}

%% geometry

object {
   shader woodShader
   type generic-mesh
   name "Plane"
   points 8
       3.1  3.1 0
       3.1 -3.1 0
      -3.1 -3.1 0
      -3.1  3.1 0
      -3.1  3.1 -0.61
      -3.1 -3.1 -0.61
       3.1 -3.1 -0.61
       3.1  3.1 -0.61
       
   triangles 12
      0 3 2
      0 2 1
      2 3 4
      2 4 5
      3 0 7
      3 7 4
      0 1 6
      0 6 7
      1 2 5
      1 5 6
      5 4 7
      5 7 6
   normals none
   uvs facevarying
		0.500000 0.500000 0.300000 0.400000 1.000000 1.00000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
		0.100000 0.200000 0.300000 0.400000 0.500000 0.600000
}
}
